PENGEMBANGAN APLIKASI ANDROID INTERAKTIF BERBASIS MULTIMEDIA UNTUK MENINGKATKAN MOTIVASI DAN HASIL BELAJAR ANAK USIA DINI DI KELOMPOK BELAJAR KARTINI PEKON PASIR UKIR
Main Article Content
Abstract
This study aimed to develop and evaluate an interactive multimedia-based Android application, namely PAUDITA (PAUD Interaktif Tanpa Batas), to improve learning motivation and learning outcomes among early childhood learners at Kartini Learning Group, Pasir Ukir Village. The research employed a Research and Development (R&D) approach using the ADDIE model, consisting of Analysis, Design, Development, Implementation, and Evaluation stages. Data were collected through observations, interviews, questionnaires, documentation, and pretest-posttest assessments. The developed application integrates interactive learning materials, educational videos, audio-supported instructions, word-building activities, and automated assessment features. Validation results from experts indicated a high level of feasibility with an average score of 94.0%. Teacher responses demonstrated excellent practicality with a score of 94.2%, while students’ learning motivation reached 92.8%. Furthermore, learning outcomes improved significantly, with the average score increasing from 61.50 in the pretest to 86.75 in the posttest, resulting in an N-Gain score of 0.66. These findings indicate that the PAUDITA application is valid, practical, and effective in enhancing motivation and learning achievement among early childhood learners through interactive mobile learning.